Warrior Cats: A RPG

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Elmo

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Oct 19 2017, 06:55 PM
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<div class="elmos-post">
She didn't stop at the border, despite the heavily scented wall through the trees, she didn't care that she was trespassing. For moons she'd labored by herself to forage and seek the perfect shelter. Alone. Birthed a litter of brats and nursed them, until two had perished in the night. It had been a blessing to no longer hear their blasted coughing! It was only to bad the sickness hadn't taken her eldest.
<br/><br/>
Prone to long silences and defensive outbursts, the child had become to much of a nuisance for the loner. The black she-cat had thought of killing her son, because who would miss him, no one knew he even existed. But thought better of it, she was aware her offspring didn't trust her and was already big enough and maybe even strong enough to cost her to much effort in the task.
<br/><br/>
She'd thought of leaving him in the night, to fend for himself as all children had to do eventually, but tossed that idea out the window quickly enough as well. She'd seen the vengeful fire in his eyes, the color was the same emerald shades as hers. His pelt the same ebony shade. Sleek and slender. All angles and limbs and torso. It was often eerie to look upon him without seeing a younger, male version of herself.
<br/><br/>
And that was when she'd thought about his father. It seemed almost forever ago that she'd seen the RiverClan tom and she wasn't at all pleased that she was going to see him again. But saddling him with their vile offspring seemed the perfect revenge, short of killing him that is.
<br/><br/>
So without regard of their stupid clan rules or the safety of herself or her child, who followed in solemn silence, she burst into RiverClans camp. Her pretty face twisted in disdain and anger, her voice cold and clipped, <b>"where the hell is Eastcreek?!"</b>
</div>
[/dohtml]
Oct 10 2017, 06:51 PM
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<div class="chance-container">
<div class="chance-header">
<div class="chance-left-corner">
<div class="chance-color1"></div>
<div class="chance-color2"></div>
<div class="chance-color3"></div>
<div class="chance-color4"></div>
<div class="chance-color5"></div>
<div class="chance-color6"></div>
<div class="chance-color7"></div>
<div class="chance-color8"></div>
<div class="chance-color9"></div>
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<div class="chance-right-corner">
<div class="chance-color1"></div>
<div class="chance-color2"></div>
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<div class="chance-name">The Chances</div>
<div class="chance-quote">"life's a gamble and i'm playing that game"</div>
<div class="chance-description">a d&d inspired, warrior themed system for anyone to use</div>
</div>

<div class="chance-tab-container">
<div class="chance-tab-group">
<input type="radio" id="chance-tab-1" name="chance-group-1" checked>
<label for="chance-tab-1">EXP & Lvling Up</label>
<div class="chance-tab-content">
This leveling system should look familiar to those who have played D&D, since it is the same, but to those new to the dice-rolling game of chance you'll want to read through each tab to better understand how to play your character accordingly with this system.<br/><br/>
As of right now the max level is 20.<br/>
Any characters you have pre-existing will begin anywhere between levels 1 and 5.<br/>
Newborns will begin at level 1.<br/><br/>
It takes a certain amount of experience points to level up each time and you can gain experience by doing a number of things. Successful hunts, fighting, training and practice are a few of those things. There are also missions and achievements available, which award higher amounts of experience.<br/><br/>
Of course the action you preformed, and weather it was successful, will determine the experience you get. Successful hunts and training/practice threads earn you 50 exp. While winning a fight will gain you 100 exp. Other actions will give you 25 exp. You can gain bonus experience by rolling the D20 six times, taking the largest three numbers and adding them together, the sum is your bonus experience.<br/><br/>
Failed actions do not yield experience, unless there was some progress made despite the failure. In this instance you will roll the D20 six times, take the three smaller numbers and add them together, the sum being the gained experience.
<table class="chance-exp">
<tr>
<td>Level 1 = <b>0</b></td>
<td>1 > 2 = <b>250</b></td>
<td>2 > 3 = <b>375</b></td>
<td>3 > 4 = <b>500</b></td>
</tr>
<tr>
<td>4 > 5 = <b>625</b></td>
<td>5 > 6 = <b>750</b></td>
<td>6 > 7 = <b>875</b></td>
<td>7 > 8 = <b>1,000</b></td>
</tr>
<tr>
<td>8 > 9 = <b>1,100</b></td>
<td>9 > 10 = <b>1,200</b></td>
<td>10 > 11 = <b>1,300</b></td>
<td>11 > 12 = <b>1,400</b></td>
</tr>
<tr>
<td>12 > 13 = <b>1,500</b></td>
<td>13 > 14 = <b>1,600</b></td>
<td>14 > 15 = <b>1,700</b></td>
<td>15 > 16 = <b>1,800</b></td>
</tr>
<tr>
<td>16 > 17 = <b>1,900</b></td>
<td>17 > 18 = <b>2,000</b></td>
<td>18 > 19 = <b>2,100</b></td>
<td>19 > 20 = <b>2,200</b></td>
</tr>
</table>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-2" name="chance-group-1">
<label for="chance-tab-2">Attributes</label>
<div class="chance-tab-content">
There are seven attributes that will effect your characters actions, both physical or mental.<br/>
<ul class="chance-list">
<li>— Strength, the measure of their physical power.</li>
<li>— Dexterity, measuring agility.</li>
<li>— Constitution, the measure of endurance.</li>
<li>— Intelligence, measuring reason and memory.</li>
<li>— Wisdom, this measures their perception and insight.</li>
<li>— Charisma, measures the force of personality.</li>
<li>— Supernatural, an added attribute that measures their ability to control any store-bought powers.</li>
</ul>
Every one of these attributes has a score, which helps to define the measure of your characters ability in that particular set of skills. Encompassing their competence in all activities relating to that ability. You'll learn more about the actions related to each attribute in another tab.<br/><br/>
For now know that each attribute maxes out at level 20.<br/>
You can only earn a maximum of 70 attribute points.<br/>
Any of your pre-existing characters will start with 9 attribute points, to apply to the attributes in any way you wish.<br/>
Newborns are born without any attribute points.<br/>
Attribute points are earned by: every five levels (5, 10, 15, etc), completing missions, and fulfilling achievements.<br/><br/>
There are two rolls that will be used during your characters lives: ability check and attack roll. Both of which are affected by the attributes.<br/><br/>
<b>Ability check:</b> this checks a characters talent and training in an effort to complete an action. You will use an ability check when your character attempts an action (not an attack) and use the corresponding attribute. I will not cover attack rolls in this tab, that will be talked about later on.<br/><br/>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-3" name="chance-group-1">
<label for="chance-tab-3">Ability Modifier</label>
<div class="chance-tab-content">
When preforming actions affected by an attribute that attributes level effects how well a cat will preform, and can improve or harm their chances of succeeding.<br/><br/>
After rolling the D20 you will always add any bonuses/penalties as well as the ability modifier. Below is a chart giving every attribute level a modifier, which is a number to add/subtract to your roll.<br/><br/>
For example: you roll an 8 to hunt a rabbit (you need a 10) and add your modifier on. But your dexterity (used for hunting) level is only level 4, meaning you subtract 3 which brings your total to 5!<br/><br/>
Your modifier won't always help you, but the higher your attributes the more successful your character can be. So remember to apply your attribute points where you know you'll need them and complete missions/achievements for more!
<table class="chance-exp">
<tr>
<td><b>Attribute Level</b></td>
<td><b>Modifier</b></td>
</tr>
<tr>
<td>1</td>
<td>-5</td>
</tr>
<tr>
<td>2 - 3</td>
<td>-4</td>
</tr>
<tr>
<td>4 - 5</td>
<td>-3</td>
</tr>
<tr>
<td>6 - 7</td>
<td>-2</td>
</tr>
<tr>
<td>8 - 9</td>
<td>-1</td>
</tr>
<tr>
<td>10 - 11</td>
<td>0</td>
</tr>
<tr>
<td>12 - 13</td>
<td>1</td>
</tr>
<tr>
<td>14 - 15</td>
<td>2</td>
</tr>
<tr>
<td>16 - 17</td>
<td>3</td>
</tr>
<tr>
<td>18 - 19</td>
<td>4</td>
</tr>
<tr>
<td>20</td>
<td>5</td>
</tr>
</table>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-4" name="chance-group-1">
<label for="chance-tab-4">Dis / advantages</label>
<div class="chance-tab-content">
There are certain situations when some cats have an advantage over others while some struggle to keep up. The cause could be experience, difference in size or speed or species, even the setting could effect ones abilities. These disadvantages and advantages can effect your characters actions in different ways, either helping or harming their success.<br/><br/>
You add these bonuses or penalties to your D20 roll, along with your ability modifier.<br/><br/>
<table class="chance-exp">
<tr>
<td><b>Who</b></td>
<td><b>Situation</b></td>
<td><b>Bonus / Penalty</b></td>
</tr>
<tr>
<td>RiverClan Cats</td>
<td>Swimming</td>
<td>+3 in Strength</td>
</tr>
<tr>
<td>WindClan Cats</td>
<td>Running</td>
<td>+3 in Dexterity</td>
</tr>
<tr>
<td>ThunderClan</td>
<td>Climbing</td>
<td>+3 in Strength</td>
</tr>
<tr>
<td>ShadowClan</td>
<td>Stealth</td>
<td>+3 in Dexterity</td>
</tr>
<tr>
<td>SkyClan</td>
<td>Jumping</td>
<td>+3 in Strength</td>
</tr>
<tr>
<td>Wildcats</td>
<td>Fighting smallcats</td>
<td>+3 in Strength</td>
</tr>
</table>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-5" name="chance-group-1">
<label for="chance-tab-5">Task Difficulty</label>
<div class="chance-tab-content">
You should know now how to make an ability check: roll the D20, add the relevant ability modifier, and any bonuses or penalties. But now your wondering, what total do I need to say weather the action was successful or not?<br/><br/>
First you must decide weather the task was easy or difficult for your character and the abilities they posses, and you must be very honest with yourself in this because there isn't a DM to dictate it for you. How difficult the task is will determine the minimal number you must get for it to be a success. The chart below is a nice visual on those numbers.
<table class="chance-exp">
<tr>
<td><b>Difficulty</b></td>
<td><b>Total</b></td>
</tr>
<tr>
<td>Very Easy</td>
<td>3</td>
</tr>
<tr>
<td>Easy</td>
<td>5</td>
</tr>
<tr>
<td>Normal</td>
<td>10</td>
</tr>
<tr>
<td>Hard</td>
<td>15</td>
</tr>
<tr>
<td>Very Hard</td>
<td>18</td>
</tr>
<tr>
<td>Nearly Impossible</td>
<td>25</td>
</tr>
</table>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-6" name="chance-group-1">
<label for="chance-tab-6">Action Checks</label>
<div class="chance-tab-content chance-scroll">
Any action your character does will correspond to one of the seven attributes. When rolling for an ability check you will need to know the attribute your action stems from so that you can determine the level, which in turn helps determine the modifier. Below you'll find each of the attributes broken down with each action it reins over.<br/><br/>
<b>Constitution.</b> The measure of health, stamina, and vital force. It is uncommon that you would need to roll for this, as it is your character attempting to push themselves to their limits.
<ul class="chance-list">
<li>— Holding your breath.</li>
<li>— Train, hunt, or patrol for hours without rest.</li>
<li>— Going without sleep.</li>
<li>— Surviving without food or water, etc.</li>
</ul><br/>
<b>Supernatural.</b> The measure of restraint and ability your character shows in controlling and using any store-bought powers. The Sight, Supersenses, and character bond.
<ul class="chance-list">
<li>— The Sight and Supersenses, how well they can use and control these powers.</li>
<li>— Character Bond, the strength of the bond.</li>
</ul><br/>
<b>Strength.</b> This is an attempt to push, pull, lift or carry, breaking something, or just using brute strength. Some of the actions you would use the strength attribute for are:
<ul class="chance-list">
<li>— Attacking</li>
<li>— Climbing</li>
<li>— Jumping</li>
<li>— Swimming</li>
<li>— Push through a tunnel that is to small</li>
<li>— Tipping something over</li>
<li>— Pulling or pushing</li>
<li>— Lifting or carrying something</li>
</ul><br/>
<b>Dexterity.</b> This is the measure of a cats reflex, agility, and balance. Actions that are effected by this are:
<ul class="chance-list">
<li>— Running</li>
<li>— Moving nimbly, quickly, or quietly</li>
<li>— Keeping your balance to prevent falling or tripping, or to right yourself when you do.</li>
<li>— Concealing yourself</li>
<li>— Slink past guards, enemy lines, etc.</li>
<li>— Sneaking up on someone or something without being heard</li>
</ul><br/>
<b>Intelligence.</b> The measure of mental acuity, accuracy of recall, and ability to reason. Actions that rely on this are:
<ul class="chance-list">
<li>— Remembering information</li>
<li>— Retaining information</li>
<li>— Teaching</li>
<li>— Investigation</li>
<li>— Nature, recall lore about terrain, plants and animals, the weather, and natural cycles</li>
</ul><br/>
<b>Wisdom.</b> Measures how attuned you are to the world around you, as well as perceptiveness and intuition.
<ul class="chance-list">
<li>— Insight, reading the body language, speech habits, and and changes in mannerisms to better determine someones true intentions, such as tell if they are lying or happy, etc.</li>
<li>— Using herbs to heal the sick and wounded</li>
<li>— Tracking</li>
<li>— Perception, awareness of your surroundings and the keenness of the senses.</li>
<li>— Determining gut feelings</li>
</ul><br/>
<b>Charisma.</b> This measures your ability to interact more efficiently in different ways.
<ul class="chance-list">
<li>— Being deceptive by hiding the truth, misleading others, or telling lies.</li>
<li>— Using intimidation</li>
<li>— fast-talk a guard</li>
<li>— Disguise yourself</li>
<li>—Trying to puresaude someone</li>
<li>— Preforming or entertaining others, either with storytelling, dance, or music</li>
<li>— Blending into a crowd</li>
</ul><br/>
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-7" name="chance-group-1">
<label for="chance-tab-7">Attack Roll</label>
<div class="chance-tab-content">
This is strictly used for battle and will determine the amount of damage you inflect on your opponent. Below I will cover any battle situations you might find yourself in:<br/><br/>
<b>Fighting a character who is NOT using the D&D system.</b><br/>
In this situation you won't be rolling to inflect damage or determine weather your attack lands or not. Rather you will roll your D20, taking into account the Difficulty of the task. If the result is a success then your character will manage to 'attempt' to attack, your opponent deciding weather it lands or not.. If a failure then your character will fail in their attempt, maybe tripping and falling instead.<br/><br/>
<b>Fighting a character who IS using the D&D system.</b><br/>
First. You and your opponent will roll a D20, for every separate attack. If the attackers roll is higher then the defenders then the attack is a success. Take the difference in the rolls, add the strength modifier and any bonuses/penalties, to figure out the damage dealt.<br/><br/>
Now if the defenders roll is higher then the attack fails and the defender will have a chance to counter-attack. The defender will roll the dice again, add the strength modifier and any bonuses/penalties, for their counter-attack damage.
</div>
</div>
<div class="chance-tab-group chance-underline-label">
<input type="radio" id="chance-tab-8" name="chance-group-1">
<label for="chance-tab-8">Hit Points</label>
<div class="chance-tab-content">
Your hit points are your health, your life force. If it ever hits zero your character dies. And between 100% and 0 are a few 'health milestones' that can really put your character in some bad places. So it is essential to keep an eye on how much damage you've taken, and if you have taken any be sure to visit your medicine cat for some TLC.<br/><br/>
At level 1 your character begins with 50 hit points. Gaining 50 more every five levels, so that by level 20 your character should have 250 hit points.<br/><br/>
Now here are some of those health milestones, which are certain side-effects that occur when your characters health hits certain low points.<br/>
<b>75% health.</b> You're character will be slowed by their wounds. Their pain will vary and it's a possibility they could be limping. Their strength and dexterity take a -3 penalty.<br/><br/>
<b>50% health.</b> Infection has set into the wounds. Your character most likely has a fever and is very getting sick. Their strength and dexterity take a harsh -6 penalty.<br/><br/>
<b>25% health.</b> In this stage your character is likely confined to the medicine cat den, or to sick to do much of anything wherever they are. Depending on the area of infection a limb might need to be removed. All of their attributes take a -6 penalty.
</div>
</div>
<div class="chance-tab-group">
<input type="radio" id="chance-tab-9" name="chance-group-1">
<label for="chance-tab-9">Character Sheet</label>
<div class="chance-tab-content">
Below is an example form of the character sheet. Feel free to add onto it or change the order or things around. This is just some of the basic stuff I plan on using for my own character sheets.<br/><br/>
<b>Name:</b> ---<br/>
<b>Gender:</b> fe/male<br/>
<b>Age:</b> ---<br/>
<b>Species:</b> ---<br/>
<b>Alliance:</b> ---<br/>
<b>Rank:</b> ---<br/>
<b>Hit Points:</b> ---<br/>
<b>Level:</b> ---<br/>
<b>Experience Points:</b> ---<br/>
<table class="chance-exp chance-attrib"><tr>For the attribute modifiers add any bonuses/penalties that permanently effect their attributes. Do not add temporary bonuses/penalties.</tr><tr><td><b>Attribute Levels:</b>
<ul class="chance-list">
<li><b>Strength</b> 3/20</li>
<li><b>Dexterity</b> 2/20</li>
<li><b>Constitution</b> 5/20</li>
<li><b>Intelligence</b> 1/20</li>
<li><b>Wisdom</b> 7/20</li>
<li><b>Charisma</b> 6/20</li>
<li><b>Supernatural</b> 10/20</li>
</ul></td>
<td><b>Attribute Modifiers:</b>
<ul class="chance-list chance-attrib">
<li><b>Strength:</b> -4</li>
<li><b>Dexterity</b> -4</li>
<li><b>Constitution</b> -3</li>
<li><b>Intelligence</b> -5</li>
<li><b>Wisdom</b> -2</li>
<li><b>Charisma</b> -2</li>
<li><b>Supernatural</b> 0</li>
</ul></td></tr></table>
<b>Personality Traits:</b> ---<br/>
<b>Ideals:</b> ---<br/>
<b>Bonds:</b> ---<br/>
<b>Flaws:</b> ---
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Sep 15 2017, 05:24 PM
http://warriorcatsarpg.com/index.php?showtopic=2702

Can someone on staff help me out? My last post on there, I can't edit it because my template is really high up and covering the edit button... Is it possible for you guys to get in there without deleting the post? if not that's okay I can always rewrite it the post, but I do need that post like... gone, lol. XD

I just tried to reply to the thread but I can't reply either because the submit button is covered. D:
Sep 11 2017, 10:15 PM
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<span class="elmos-post-title">spottedlegs —</span>
female. thunderclan warrior. heterosexual.<br/>
she is open to everything except litters.<br/>
<br/><hr><br/>
<span class="elmos-post-title">blackrise —</span>
male. shadowclan warrior. heterosexual (for now, see plot below).<br/>
he is open to anything except litters. friends can be from any clan since he doesn't care about clan boundaries or any restrictive rules.<br/><br/>
i have a plot idea for blackrise, to help him realize he is actually bisexual, something he's been in deep denial for for a long time. such a deep denial he doesn't even realize he is in denial. so, a fellow shadowclan warrior will start flirting rather persistently, which confuses black since he's never been hit on by another male. regardless he enjoys hanging out with said male because he's very witty and can hold his own in a debate. so when blackrise is asked to hang out one night in a secluded den, to do catnip and talk, he thinks nothing of it. he'll have his first gay experience that night, although won't remember much the next day other then that he didn't not hate it. so he and the other male start up a relationship that's somewhere between friends and a couple. but the other male starts become overly clingy, possessive, and horribly jealous of every little thing. not able to tolerate such traits in anyone, let alone a significant other, black breaks up with him. only to find himself overpowered and kidnapped the next day!<br/>
<b>Witty, relationship-crazy tom</b> (0 / 1)<br/>
<br/><hr><br/>
<span class="elmos-post-title">adderstrike —</span>
male. loner. heterosexual.<br/>
open to everything except mate and litters.<br/><br/>
so adder is a cat without sympathy or empathy. he is also an egotistical sadist. with a bloodthirsty need for revenge against windclan and his son,Polkapaw, whom he blames for turning his other children away from him. but he is able to mask all of that beneath a charming smile and many leader-like qualities that others look up to. and he'll use his amazing manipulative skills to earn the trust and loyalty of others, attempting to gather a following of his own. cat who would be all to willing to aide in his quest to destroy windclan.<br/>
<b>helpers</b> (unlimited)<br/>
<br/><hr><br/>
<span class="elmos-post-title">bug —</span>
male. kittypet. pansexual. nuetered.<br/>
open to everything except mate.<br/><br/>
when he is older he is going to bring it upon himself to open up an orphanage of sorts. taking any in stray kittens he finds, rescuing some, and caring for them just outside his twolegs garden. when they are ready they can leave or he can escort them to one of the clans. i thought that he a cute little thing for him to do.
so if anyone is interested in that for future plot stuff, let me know.<br/>
<br/><hr><br/>
<span class="elmos-post-title">whisperingwind —</span>
male. riverclan warrior. heterosexual.<br/>
open to everything.<br/><br/>
he has amnesia, after a fall in the gorge, and needs a riverclan warrior to help reteach him... well everything. lol.<br/>
<b>mentor</b> (0 / 1)<br/>
<br/><hr><br/>
<span class="elmos-post-title">nightmist —</span>
male. skyclan warrior. heterosexual.<br/>
open to everything except litters and mate.<br/><br/>
he is currently in a really cool plot. he has the sight and, with orders from the Dark Forest, is on a mission to turn as many cats as he can away from StarClan. he will do this by invading their dreams, taking whatever weaknesses and fears they have and twisting them into nightmares. making cats believe that starclan is the cause of it all. that or just making more strong believers at least question their faiths. he will for sure be doing this in his own clan, skyclan, and in bloodclan. let me know if you are interested in him visiting your cat and corrupting them!<br/>
<b>participants</b> (unlimited)<br/>
<br/><hr><br/>
<span class="elmos-post-title">goldenstep —</span>
male. windclan warrior. heterosexual.<br/>
open to everything.<br/><br/>
he is brother to stormsong and adderstrike, uncle to swift, crow, and polkapaw.<br/><br/>
he has been in love with his sister since they were kits and hasn't settled down or had kits of his own because he can't find himself attracted to another she-cat. but I want him to try, even if his heart isn't completely in it. he will attempt to make his sister jealous, if possible.<br/>
<b>girlfriend</b> (0 / 1)
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Sep 8 2017, 10:21 PM
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I'll be keeping track of my characters history here, since I'm hoping they'll be long enough one day to require their own post. Although hopefully no more than that. Please do not reply to this thread, if you have questions or concerns message me or tag me in Discord. Thanks!<br/><br/>
<span class="elmos-post-title">Spottedlegs —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2661">fortune comes a-crawlin'</a> — September Gathering. This is the first gathering she's attended in over two years. She is unsure why she felt the need to come. Her and her father was together when they are reunited with her brother, his son, who they thought had died a while back.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2684">nothing but a daydream (o)</a> — She is one of the first to arrive at the latest ThunderClan meeting. Listening as a few cats are promoted, get name changes, etc. She and her sister talk some here.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2667&st=15">STOMACH IT ( open, lost dog )</a> — She comes running when she hears her deputy call out 'dog' but when she arrives she finds that the canine is friendly, looking to join their ranks. She doesn't say much but wonders about the various species they mingle with nowadays.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2649">king (o)f the pumpkin patch</a> — Spotted introduces herself to Jack, a loner who recently joined.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2678">another day, another drama, open</a> — Her younger sister, Southskies, calls for a patrol. She joins, to restless to sleep, and to ignore the awkwardness she feels with her sister she falls into a familiar role of authority.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2714">Barefoot in the rain.</a> — Despite the heavy storm Spotted leaves camp with the intent of hunting, running into her sister on the way into the forest.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2745">collision course</a> — After breaking her paw Spottedlegs and Grovepaw officially met and bond a bit, hopefully towards friendship.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2752">SURVIVAL</a> — Spottedlegs and Lightningpaw meet and greet for the first time. Not sure how it's going to go, but it'll be fun!<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2768">an answer, if you will</a> — After a chance meeting with Cedarheart, her brothers fellow deputy in Riverclan, Spottedlegs attempts to learn more about her brother threw him. Her paw is still broken here.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2822">different city skies (o)</a> — Silverstar gathers the clan together to let them know of her dream, about where a new medicine cat can be found. It is unfortunate that Spotted cannot go because her paw is still broken.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2830">with you || open</a> — Spottedlegs and a few other warriors confront Spiderfur and his mate, a former WindClanner who is also a coyote.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2854">What am I doing?</a> — Spottedlegs and a few other clanmates encounter Dusty, who is making a den outside of camp. They gather to reassure him that he can stay in camp.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2863">just the two of us [p]</a> — Spotty and her sister meet again, but this time Spot is determined to get some things off her chest.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2866">a breath of fresh air [p]</a> — Spottedlegs finds an intruder and is quick to chase her off, taking the prey the intruder had caught. She returns to camp and shares the meal with an elder. After which she leaves camp again to go to the river, where the poison begins taking effect and she vomits and passes out.
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<span class="elmos-post-title">Blackrise —</span>
<div class="elmos-post-tab">
<a hreff="http://warriorcatsarpg.com/index.php?showtopic=2697">But I'm weak (o)</a> — He's returning home when he stumbles upon two apprentices, Owlpaw and Larkpaw, Owl horribly injured. He helps to drag her back to camp.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2532">something wicked this way comes [o]</a> — Drawn to the smell of blood and the sound of voices, Black approaches a group of his clanmates. There is a dead stranger. His sisters friend, Raventhorn is obviously loosing it. He tries to insert some ration logic into the conversation.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2712">I'm not the only one.</a> — He is awake and eating when his mother joins him. He and her catch up a bit with clan news and he informs her of his own adventures.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2713">Don't worry, I do this a lot.</a> — Feeling the need for more adventure and knowledge, Black seeks out BloodClan members to learn about their way of life.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2731">you like that i'm fast</a> — A fun, open thread. Hopefully fast paced. So far Black has meet a young, RiverClan fox named Parrot.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2732">a quick midnight escape</a> — A training session between Blackrise and his first apprentice, Mistpaw.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2640">we won't stand and salute - warrior meeting</a> — Winterstar calls the warriors together for a meeting.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2749"> COURT OF miracles ?</a> — Blackrise comes around to meet with Walnutpaw, whose been sick for some time.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2825">n(o) you're like a tough flower</a> — Blackrise hangs out around camp with some of his clanmates, getting to know Beekit.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2843">panic! at the s(o)cial gathering</a> — Blackrise agrees to go on a patrol with new warrior, Ashnose.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2857">Rise of Fire</a> — Winterstar steps down and Firemountain becomes leader, singling Blackrise out in an instant.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2858">This accidental journey [open]</a> — A tornado sweeps Black out of ShadowClan territory and far from home.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2864">A party for two? [p]</a> — Blackrise and Ashnose have some one on one time to build a friendship.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2873">On the outside looking in [p]</a> — He hasn't seen Raven since he became possessed so he is not sure what to make of the other tom, but he isn't one to hold much of a grudge.
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<span class="elmos-post-title">Adderstrike —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2722">We are part of each other [open]</a> — He has returned home to WindClan at last, two of his kits in tow. He will reunite with his third kit, have the other two abandon him in favor of WindClan, and in a rage expose his hatred for his clan and flee to BloodClan.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2847">A family of one [open]</a> — After spending the night in WindClan he confronts his children and Rowanstar, demanding his children leave with him. But they stand up against him and chose to stay.
</div><br/>
<span class="elmos-post-title">Bug —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2751">a date with destiny</a> — after wandering from his garden bug finds himself in windclan, where he meets cypresskit.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2767"> I d[o]n't think I can swim</a> — it's been three days since his first adventure. he has a new home and a new mission in life. but first he needs to learn more about the outside world. while on a bridge in riverclan he falls in and needs rescuing.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2865">Hell or high water (p)</a> — Bug places his trust in a stranger, eating the food she offered. Only to find himself poisoned.
</div><br/>
<span class="elmos-post-title">Whisperingwind —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2783">i don't remember | meet & greet</a> — Wisp meets Burnout, a serval in Riverclan, and the two bond with manly activities.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2836">holy roses</a> — Wisp meets Fallenkit, a new face in RiverClan.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2851">everytime I don't shut up, it's rev[o]lution, meet the idiot yourself</a> — wisp hangs around camp and meets some more of his clanmates.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2856">angsty and al[o]ne</a> — wisp does what he does best and flirts, as well as annoys the crap out of his victims.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2845">T[o]gether we stand</a> — wisp joins his friends and higher ups on some patrols.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2868">home [p]</a> — wisp and fallenkit bond, likely the first cat to see past the tom cats flirty attitude and into the depth of his personality.
</div><br/>
<span class="elmos-post-title">Nightmist —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2816">To the sound of battle drums (o)</a> — Rosepaw has returned to SkyClan and Nightmist is not happy about it.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2812">the king under the mountain // open</a> — Nightmist joins a few of his clanmates on the search for their leader, who has gone missing.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2841">a bit of a sticky situation...(p)</a> — Nightmist happens upon a kittypet named Bree, who is trespassing on SkyClan territory. It's love at first sight for our evil villain.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2860">in the dark of the night</a> — a series of dreams turn to nightmares as nightmist twists the fears and insecurities of others to fit into his evil plans.
</div><br/>
<span class="elmos-post-title">Goldenstep —</span>
<div class="elmos-post-tab">
<a href="http://warriorcatsarpg.com/index.php?showtopic=2773">sixteen minutes of wii shop music</a> — Golden joins a few of his clanmates on a search for herbs, glad for a distraction from his sister.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2798">we all need someone [o]</a> — while out hunting it finds Palepaw sick and in pain. fearing the worst he approaches, seeing Smudgenose with her.<br/>
<a href="http://warriorcatsarpg.com/index.php?showtopic=2829">Someone that loves you</a> — Goldenstep returns to camp after a busy day, hoping to distract himself from his lack of a love life and instead finds himself confronted with his nephew.
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